|
Welcome to the Combat Tutorial
You are going to learn everything you need to fight and defeat your first opponents. Still, this tutorial does not replace advices from experimented players and we encourage you to contact them in chat rooms or forums.
Combat Definition
Combats are duels (1vs1) between 2 protagonists. A combat starts when a warrior engages another one. Then, they both use Action Points (AP) to invoke either Basics Techniques (BT) or their own Special Techniques (ST) to reduce the Life Points (LP) of their opponent to zero. |
Combat System (1/2) | The combat system is simple to understand but hard to master. With the exceptions of Life Points (LP) and armor's Protection Points (PP), a warrior is defined by 3 other attributes called CAR: cosmos (CO), dexterity (DE) and resistance (RE), all modifiable with the help of Basic (BT) and Special Techniques (ST).
LP | LP are Life Points. A warrior gets 100 LP for each level: a level 1 has 100 LP, a level 5 500 LP. | PP | PP are the Protection Points of an armor. They block some of the damage as long as the armor is not destroyed. | CO | Cosmos defines the power of attacks. | DE | Dexterity is the capability to hit and dodge. | RE | Resistance reduces damage inflicted by attacks. |
|
Combat System (2/2) | When you fight, your goal is to reduce the LP of your opponent to zero. To reach this goal, you must hit him hard while you defend yourself against his own attacks.
Attack The power of an attack is proportionnal to the AP used for it. If an attack is not powerful enough, it will be blocked by either the armor or the RE of your opponent.
Hit The probability to hit is calculated by comparing attacker's DE to defender's one. If attacker's DE is superior then his chances are slightly better than standard ones.
Defend Defense is automatic: After an attack, your armor and your RE are used to reduce damage and even to annihilate them sometimes. |
This is the combat screen. CO, DE and RE are shown at the top (1) as LP and PP (2). The six BT are clickable (3) while ST can be called through a dedicated menu (4). Combat modificators are displayed over the bottom bar (5). |
Basic Techniques (1/2) | | Physical Attack Despite a good success rate (75%), this attack is mostly blocked by armors. Morever, it doesn't deal much damage even if its power increases together with the CO. | | Cosmical Attack The power of this attack is directly related to the difference of CO between the two opponents: The bigger your CO is, the higher the damage are. This attack is slightly blocked by armors. | | Cosmos Explosion This technique is used to raise CO and incidentally, the power of both physical and cosmical attacks. Unfortunately, it deals some damage that the RE blocks only partially. |
|
Basic Techniques (2/2) | | Concentration This technique concentrates a certain quantity from a CAR (CO, DE or RE) to a different one. For example, you could increase CO with cosmic explosion first and use concentration from CO to DE to raise DE then. | | Transfer This ritual is used to sacrify LP and transfer them into AP. The conversion rate being quite low, the transfer is more a last-chance action than anything else! | | Surrender If a player decides to surrender, he's defeated and immediately sent back to his temple. Nevertheless, if he was defending the sacred place of his God, he can choose to stay at the same exact position. |
|
Special Techniques (ST) | Special techniques greatly increase the tactical possibilities of the combats. But from the dozens of techniques available, you have to choose wisely because you can only learn a handful of them.
How to Learn and Use ST?
ST are taught by the masters located in buildings such as temples, training rooms and armories. To learn a new ST, you must have as much "free" CAR as the cost (also in CAR) of the ST. If you have 25 CO free for example, you cannot learn one with a cost of 20 CO and another with a cost of 10 CO. Only one of them.
When you're fighting, you can invoke any technique you learned as long as you have enough AP (as required by the technique). Effects are immediately applied! |
Examples of Special Techniques | | Meteors Meteors removes 10 LP and 10 PP. If a repeated use is an efficient strategy at smaller levels, for stronger warriors, the purpose of this technique is only to kill with a last single shot! | | Medusa Medusa increases both CO and DE by 25 but reduces RE by 25 as well. It's a very interesting technique for those who want to attack fast and strong because they are more vulnerable after. | | Golden Apple The golden apple increases the CO of the attacker by 20% and reduces opponent's one by the same amount. This ST could be used to increase cosmos difference just before launching a cosmical attack. |
|
Combat Modificators | These three modificators are bonus/malus applied to both physical and cosmical attacks. They are obtained either at the beginning of a combat with some artefacts or during the fight with some ST.
| Damage Modificator Increase or reduce the initial damage of the attacks. A malus cannot reduces the damage by more than 90%! | | Hit Modificator Modify the success rate. With 75% for a physical attack and a hit bonus of 10%, you would have 85% chance to hit your enemy. In all cases, the final rate is always between 20% and 95%. | | Resistance Modificator Modify the efficiency of RE. Note that the bonus/malus is applied to what the RE really blocked on a particular attack. |
|
|
|
|
|