In GodWarriors, you are a legendary warrior serving one of the 4 mightiest Gods of Olympus. Who amongst Athena, Hades, Poseidon or Zeus will you help conquering the world?
A Free and Original MMORPG
In the game, players fight each other in exciting 1vs1 tactical duels while the struggle for domination (our Kingdom-vs-Kingdow modus) brings massive and strategic battles with dozens of warriors!
Protect the Sanctuary of your God
Athena's Knights are defending the Parthenon against a bunch of enemies!
Attack the Other Gods
A group of warriors tries to break the defense of Nekyomanteion, the sacred temple of Hades.
Fights are real and not automatic: Choose your own techniques and defeat your opponents in semi-real time combats!
Visit Legendary Places
Plenty of legendary places from the Ancient Kingdoms of Greece are available!
A completely FREE MMORPG
GodWarriors is a real MMORPG with an original background where you will be the master of your own destiny. Don't hesitate and join us on this epic adventure!
Welcome to the World of GodWarriors
In this tutorial, you will learn the basic mechanisms of the game: How to play, how to start your adventure and how to avoid the usual beginners errors.
Use the Next and Previous buttons to navigate through the tutorial. You can close it by clicking on the red cross.
If you want to check this tutorial later, simply select the item called Basics located under the Tutorials menu in the toolbar above.
The Admins Oracles of the 4 clans The Rolemasters
In ancient mythological times, the mightiest Gods of Olympus fight each other for the domination of the World! Their messengers on Earth, the Oracles, lead their armies into an everlasting battle to conquer the other sanctuaries.
Gods, Sanctuary and Warriors
ATHENA is worshipped in the Parthenon by her Knights HADES rules over Nekyomanteion and his Specters POSEIDON commands the Cape Sounion and his Marinas ZEUS reigns over Olympia and his Angels
Basic Principles (1/2)
Goal of the Game
As GodWarriors is a real RPG, every player is free to make his own choices. You can follow Oracles in their bloody battles or you can decide to be a mercenary and sell your swords: Your destiny is completely up to you!
Action Points (AP)
Action points (AP) are the base of the game system as almost every single action requires AP to be used.
2 action points (1 AP in combat) are given to you every 7 minutes. This is automatic regardless if you are connected or not. If you don't play for 6 hours for instance, you will obtain 100 AP (50 AP in combat). Note that you can cumulate a maximum of 200 AP only!
Basic Principles (2/2)
Experience symbolizes the amount of knowledge of your character. Victories and defeats, quests and tournaments, all those events increase your knowledge and reward you with XP, proportionally to the difficulties you encountered.
The level of a player is based on his XP and defines not only his maximal power but also his life points. The level is increased by 1 every time the player cumulates 10000 XP more.
A new player starts the game at level 0 but get 10000 XP at the end of this tutorial and is immediately promoted to level 1!
Interface and Icons
The top menu gives access to the news, to various rankings and also to the chat rooms and our forums. Icons from the bottom bar are linked to the following game actions:
The full profile of your character.
Your sent and received messages.
Your special techniques (used in combat).
The battle screen, visible only when you're fighting.
The main view where you can move, visit buildings, engage other players and so on.
The map/overview of your current location.
Sign out from the game.
First Steps (1/2)
1. Exit the Temple
On your first connection (or after a click on ) the game displays a graphical view of a mysterious place called Cybele Sanctuary; this is where you are going to start your journey. You are represented by a blazing blue flame inside the main temple of the sanctuary. Click somewhere around this area to exit the building immediately.
From this moment, you can move freely (movements don't cost any AP) with no restriction and in all directions by clicking on the arrows. Note that you cannot jump or pass through other players except if they are serving the same God than yours!
First Steps (2/2)
3. Reach the Gate
Now, head to the building at the bottom of the map. When you're close enough, click on it: This is a Celestial Gate that can be used to move instantly from a place to another!
4. Leave this Place and Travel
On the menu select the option called Map of the Ancient World. A map of Greece should appear: Select a destination (the sanctuary of your God is not a bad idea), check that you match the conditions (you need a few AP to travel) and click on OK. That's it, you should reach your destination after a few seconds...
Congratulations, you've just learned the basics of the game and you can start your adventure now!
Rules Presenting and explaining all aspects of the game, the rules are the most efficient way to discover and master GodWarriors.
Forums We have a main forum with an english section (and 4 forums dedicated to the Gods - only in french at the moment) where you can share your experiences and your opinion with the community.
Chat rooms If you need a quick answer or if you just want to chat with other players, we have a dedicated chat room for English speakers: Click on the Chat Rooms option in the top menu.
Welcome to the Combat Tutorial
You are going to learn everything you need to fight and defeat your first opponents. Still, this tutorial does not replace advices from experimented players and we encourage you to contact them in chat rooms or forums.
Combats are duels (1vs1) between 2 protagonists. A combat starts when a warrior engages another one. Then, they both use Action Points (AP) to invoke either Basics Techniques (BT) or their own Special Techniques (ST) to reduce the Life Points (LP) of their opponent to zero.
Combat System (1/2)
The combat system is simple to understand but hard to master. With the exceptions of Life Points (LP) and armor's Protection Points (PP), a warrior is defined by 3 other attributes called CAR: cosmos (CO), dexterity (DE) and resistance (RE), all modifiable with the help of Basic (BT) and Special Techniques (ST).
LP are Life Points. A warrior gets 100 LP for each level: a level 1 has 100 LP, a level 5 500 LP.
PP are the Protection Points of an armor. They block some of the damage as long as the armor is not destroyed.
Cosmos defines the power of attacks.
Dexterity is the capability to hit and dodge.
Resistance reduces damage inflicted by attacks.
Combat System (2/2)
When you fight, your goal is to reduce the LP of your opponent to zero. To reach this goal, you must hit him hard while you defend yourself against his own attacks.
Attack The power of an attack is proportionnal to the AP used for it. If an attack is not powerful enough, it will be blocked by either the armor or the RE of your opponent.
Hit The probability to hit is calculated by comparing attacker's DE to defender's one. If attacker's DE is superior then his chances are slightly better than standard ones.
Defend Defense is automatic: After an attack, your armor and your RE are used to reduce damage and even to annihilate them sometimes.
This is the combat screen. CO, DE and RE are shown at the top (1) as LP and PP (2). The six BT are clickable (3) while ST can be called through a dedicated menu (4). Combat modificators are displayed over the bottom bar (5).
Basic Techniques (1/2)
Physical Attack Despite a good success rate (75%), this attack is mostly blocked by armors. Morever, it doesn't deal much damage even if its power increases together with the CO.
Cosmical Attack The power of this attack is directly related to the difference of CO between the two opponents: The bigger your CO is, the higher the damage are. This attack is slightly blocked by armors.
Cosmos Explosion This technique is used to raise CO and incidentally, the power of both physical and cosmical attacks. Unfortunately, it deals some damage that the RE blocks only partially.
Basic Techniques (2/2)
Concentration This technique concentrates a certain quantity from a CAR (CO, DE or RE) to a different one. For example, you could increase CO with cosmic explosion first and use concentration from CO to DE to raise DE then.
Transfer This ritual is used to sacrify LP and transfer them into AP. The conversion rate being quite low, the transfer is more a last-chance action than anything else!
Surrender If a player decides to surrender, he's defeated and immediately sent back to his temple. Nevertheless, if he was defending the sacred place of his God, he can choose to stay at the same exact position.
Special Techniques (ST)
Special techniques greatly increase the tactical possibilities of the combats. But from the dozens of techniques available, you have to choose wisely because you can only learn a handful of them.
How to Learn and Use ST?
ST are taught by the masters located in buildings such as temples, training rooms and armories. To learn a new ST, you must have as much "free" CAR as the cost (also in CAR) of the ST. If you have 25 CO free for example, you cannot learn one with a cost of 20 CO and another with a cost of 10 CO. Only one of them.
When you're fighting, you can invoke any technique you learned as long as you have enough AP (as required by the technique). Effects are immediately applied!
Examples of Special Techniques
Meteors Meteors removes 10 LP and 10 PP. If a repeated use is an efficient strategy at smaller levels, for stronger warriors, the purpose of this technique is only to kill with a last single shot!
Medusa Medusa increases both CO and DE by 25 but reduces RE by 25 as well. It's a very interesting technique for those who want to attack fast and strong because they are more vulnerable after.
Golden Apple The golden apple increases the CO of the attacker by 20% and reduces opponent's one by the same amount. This ST could be used to increase cosmos difference just before launching a cosmical attack.
These three modificators are bonus/malus applied to both physical and cosmical attacks. They are obtained either at the beginning of a combat with some artefacts or during the fight with some ST.
Damage Modificator Increase or reduce the initial damage of the attacks. A malus cannot reduces the damage by more than 90%!
Hit Modificator Modify the success rate. With 75% for a physical attack and a hit bonus of 10%, you would have 85% chance to hit your enemy. In all cases, the final rate is always between 20% and 95%.
Resistance Modificator Modify the efficiency of RE. Note that the bonus/malus is applied to what the RE really blocked on a particular attack.